Deputy's Office breakdown

Color Palette and Reference Board

Color Palette and Reference Board

Value Breakdown

This is a value breakdown.  The colors are samples I pulled in order to match that to my current lighting in order to have a basepoint where to take the lighting.

Value Breakdown

This is a value breakdown. The colors are samples I pulled in order to match that to my current lighting in order to have a basepoint where to take the lighting.

Light Placement

1. Fill light for left corner.
2. Directional light for blind shadows and initial lighting.
3. fill lighting for right wall.
4. detail light for lamp.
5. bounce light for desk.
6. fill lighting for floor.

Light Placement

1. Fill light for left corner.
2. Directional light for blind shadows and initial lighting.
3. fill lighting for right wall.
4. detail light for lamp.
5. bounce light for desk.
6. fill lighting for floor.

Lighting Only

Lighting Only

Detail Lighting

Detail Lighting

SSAO

SSAO

GPU Visualizer

GPU Visualizer

Presentation

Presentation

Commentary: This is a stab at relighting Clinton Crumpler's environment(Saigon Office).

I did put together a board with some reference images I picked out. I then made a basic palette, then started adding lighting and tweaked till I ended up with the presentation result.

Problems: Trying to work without a LUT because I don't use one here and then getting the fake fog card in the scene. I ended up migrating the fog cards from Epic's particle effects demo scene in order to fake the effect. The volume fog just did not work when passing through the blinds. I had to use CSM because area light shadows and regular static shadows just did not work when light passes through the blinds. I did review Clinton's original scene a few times.

I have a posted a couple of breakdown shots to hopefully explain the process for lighting this environment. Under each piece there is a brief explanation which should help accompany this breakdown.