James Lewis
James Lewis
Lighter / Hard Surface
Seattle, United States of America

Lighter that works with Unreal Engine 4; lights levels and produces cinematics. Enjoys telling stories using light and shadow. Also creates hard surface assets such as weapons.

Summary:

Primary focus:
Lighting/Color Grading

Secondary:
Learning HLSL
Hard Surface Assets: Weapons/Vehicles/Props

“Inspiration is for amateurs – the rest of us just show up and get to work.”

Skills

Rendering3D ModelingLightingCinematicsPhotographyPhysically Based Rendering

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Photoshop
Photoshop
3DCoat
3DCoat
CRYENGINE
CRYENGINE
Knald
Knald

Reel

Experience

  • Art Intern at GoDemics
    Austin, United States
    February 2018 - March 2018

    Unannounced project

    Responsible for modeling and texturing