James Lewis
James Lewis
Hard Surface
Seattle, United States

Content for Entertainment medium.

Primary focus:
Weapons / Vehicles

Secondary:
Learning HLSL / Shaders

Resume PDF

Skills

Rendering3D ModelingHard Surface ModelingLow-poly ModelingHigh-poly ModelingWeapon ModelingPBR TexturingPhysically Based Rendering

Software proficiency

Maya
Maya
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
3DCoat
3DCoat
Knald
Knald

Experience

  • Art Intern at GoDemics
    Austin, United States
    February 2018 - March 2018

    Unannounced project

    Responsible for modeling and texturing