Commentary: This is a stab at relighting Wiktor Ohman’s environment. I created 3 lighting scenarios and lit the level based on reference I picked out. I started with a grey pass to establish values. The lighting is baked and only 1 dynamic point light was used.
Problems: Just getting values to work across the board. Trying to do more painterly style lighting and that did take some adjusting to. Overdoing post-process also led to a problem where the shots felt the same and I had to backup and loosen up in this area so I could try to generate different looks.
I have a posted a couple of breakdown shots to hopefully explain the process for lighting this environment. Only 1 scenario is focused on and is based on a movie and in this case it is Arrival.
Under each piece there is a brief explanation which should help accompany this breakdown.