Medium Format Portrait Study

Render

-Attempted to match lighting as much as possible.

Render

-Attempted to match lighting as much as possible.

Comparison + Value Comparison

Comparison + Value Comparison

Ref Board

Ref Board

Lighting Only

Lighting Only

Detail Lighting

Detail Lighting

SSAO

SSAO

Alternate shot where light direction is adjusted.

Alternate shot where light direction is adjusted.

Area light settings
-Tweaking the shadow bias and contact shadows were pretty important here.

Area light settings
-Tweaking the shadow bias and contact shadows were pretty important here.

additional settings

-Needed to turn on Transmission to affect SSS and turned on Cinematic Shadows.

additional settings

-Needed to turn on Transmission to affect SSS and turned on Cinematic Shadows.

Camera Settings

Camera Settings

Light Setup
1. Key light
2. Brown Rim light
3. Small fill light
4. Skylight

Light Setup
1. Key light
2. Brown Rim light
3. Small fill light
4. Skylight

RT Renderer: Unreal Engine 4
Responsible for: Lighting
Post Process: Photoshop CS4
Mike Model Courtesy of Epic Games

This is an example of a Medium format photography study. I have always wanted to do a shot in medium format. I did enjoy studying parts of it and learning more about it. Changing from typical 35mm to almost double the sensor size is crazy.

The camera that I chose to imitate was the Mamiya 6 with the 150mm prime lens.

Links for research: https://kenrockwell.com/mamiya/6.htm
https://kenrockwell.com/mamiya/1506.htm
http://www.photographybay.com/2016/02/06/understanding-medium-format-crop-factors/

Problems: Adjusting Shadow bias to try to soften shadows. Tones are inconsistent(will tweak this). The brown fill light being slightly off, and getting contact shadows to not come out so hard.

If you like the result please by all means hit the like button and leave a comment. If you do not like it. Then well, hopefully on the next piece, I will get your attention.