hmxGrenade

Toolbag4 Viewer

Concept

Concept

ToolBag 3 renders.  These have 4k textures applied.

ToolBag 3 renders. These have 4k textures applied.

I'm not including the substance graph for presentation.  It is fairly messy, but my hope is in the future to have multiple base materials that I can re-use over and over again fairly quickly with material blends.  Nor will will there be a mat breakdown

I'm not including the substance graph for presentation. It is fairly messy, but my hope is in the future to have multiple base materials that I can re-use over and over again fairly quickly with material blends. Nor will will there be a mat breakdown

Problems: UV's, still having some minor issues with these but will continue working on laying these out better.  Baking floaters in designer confused me a little bit but I think I had an ok result.

Problems: UV's, still having some minor issues with these but will continue working on laying these out better. Baking floaters in designer confused me a little bit but I think I had an ok result.

Hi-poly Render - Toolbag4

Hi-poly Render - Toolbag4

hmxGrenade

Concept by Ben Mauro

HiPoly/LowPoly: MayaLT
Texturing: Substance Designer / PhotoshopCS4
Render: Marmoset Toolbag3 / Unreal Engine 4

TriCount: 2560
Texture size: 4K for presentation / 2k in RTE

The Elysium grenade. I had to remodel the hi-poly a few times, and definitely had to look at other people's examples to figure out what I was doing wrong.
I will continue to texture in Substance Designer will probably aim for 90% designer and 10% painter as far as pushing these out. Tri-planar node is cool.
The focus was to use base materials to lock in basic material properties while regulating Dirt/Dust to local detail along the edges or towards the top of the mesh. This frees up the rest of the texture to be used for other details such as indents, grease/oil, scratches. You can do an aging process and pass a layer over at about 50/30 percent but I believe it is easier to localize things like dirt and dust and leave the rest open for small details.